Elder drow


The elder drow look like their younger kin – they have black skin and white hair, but here the resemblance ends. Their eyes are red, and the pale colours typical for the dark elves are very rare. They do not wear too many clothes, because that would hinder their flight.
This race is noticeable because of their supernatural beauty and charisma. The lucky few, who have seen them, have talked about „inner light”, „hair glittering like mithril” or „skin gleaming with all colours”. In addition, the elder drow have transparent, many-colored wings (but in darker hues). They are not merely for aesthetic value – they enable them to fly.
The elder drow are loners. They are rarely seen by creatures other than their common kindred. In the city the size of Menzoberranzan or Eryndlyn you could meet a handful of them; in a smaller town, like the rebuilt Ched Nasad, one can see only one elder drow; and in smaller communities there are none at all. In addition, a small group is living their life in the wilderness of southern Underdark, beneath what once was Ilythiir.
The female elder drow usually become warlocks, choosing the demonbinder prestige class later on. The males become sorcerers or warmages. Sometimes you can also meet a favored soul serving Lloth or Selvetarm. The magic is thick in the elder drow’s veins – without it, they would surely never exist.
From ancient times they have an ability to give the blessing of Lloth to their lesser kin and the spiders (the Lloth-touched or half-fiend template). They use it very rarely, especially in modern times.
The true origin and history of this race is lost in the mist of time. The first mention of unnaturally beautiful dark elves dates back to circa -25000 DR, that is the times after Araushnee’s fall (-30000 DR). Most of the sources come from Ilythiir, including the fortresses of Narathmault and Athamault. It is very probable that Wendonai the balor (the same that seduced the Sethomiir clan in -11500 DR) was involved in the eventual creation of the separate race, likewise the Spider Queen herself. The influences of the Unseelie Fey are noticeable too. Some whisper that the foundations were done by Ka’Narlist.
Whatever the truth, until the Descent, both the Ssri’Tel’Quessir and their powerful cousins were growing in power. Most of the upper echelons in Ilythiir and a small handful in Miyeritar consisted of elder drow. It is especially the case with the Houses Sethomiir, Hune and Melarn – all of which have survived till now, albeit much diminished in power.
In -10000 DR Corellon changed all the dark elves into drow, which forced them to retreat into the Underdark. Most of the elder drow chose a lonely life then, but a select few remained with their lesser kin. Some of them have led to the creation of the first drow cities – Ust Natha, Telantiwar or Guallidurth.
In the course of the next centuries and millennia, the elder drow have watched their kin (and in many occasions, descendants). They did not take ruling positions in the cities of the dark elves – on the contrary, they have kept to themselves, appearing really rarely – even by the drow standards.
This race has became a legend in the Underdark, and then was entirely forgotten. Only in the end of the 14th century DR they were remembered again. The Silence of the Spider Queen and the subsequent events forced the elder drow to come out of hiding, and their younger kin to admit this fact.

Example elder drow
Geildrin Sethomiir: male elder drow Sor10, CR 17, medium-size outsider (native), HD 10k4+10, hp 30, Init +8, Spd 30 ft, fly 60 ft (good); AC 28 touch 20 flat-footed 24; attack +5 melee (longsword, 1k8/19-20/x2) or +9 ranged (light crossbow, 1k8/19-20/x2/25 m); SA familiar (none), smite good (damage +10), rebuke spiders 14/day, walk the webs; SQ elder drow traits, DR 5/good & cold iron, SR 21; AL CE; SV Fort +4 Ref +7 Will +9; Str 10 Dex 18 Con 12 Int 18 Wis 14 Cha 32.
Skills and Feats: Spellcraft +17, Concentration +14 (+18 defense), Knowledge (arcane) +17, Knowledge (nobility & royalty) +10, Know (planes) +10, Diplomacy +21, Bluff +17, Intimidate +12, Hide +14, Move Silently +14; Combat Casting, Spell Penetration, Improved Initiative, Dodge
Spells known: 9/5/4/3/2/1, DC 21 + spell level, caster level 10.
Sorcerer spells per day: 6/9/9/9/7/5.
Spell-like abilities: 1/day darkness, dancing lights, hipnosis, suggestion, sleep, Tasha’s hideous laughter, unholy blight, emotion, lesser geas, contagion; 2/day – faerie fire; 3/day #8211; detect thoughts, detect law, protection from law, poison; At will – charm person.
Equipment: bracers of armor +8, ring of protection +4, cloak of elvenkind*, boots of elvenkind*; longsword, light crossbow + bolts
* included in the statistics

In darkness: Spd 90 ft., HD 10k4+20, hp 40, attack +7 melee (longsword, 1k8+2/19-20/x2) or +11 ranged (light crossbow, 1k8+2/19-20/x2); SQ fast healing 2, control light, invisibility 1/round, shadow image 3/day, shadow step, shadow travel; SV Fort +6 Ref +9 Will +11; Con 14 Cha 34.
Skills: Racial bonus +4 to Listen and Spot; racial bonus +8 to Move Silently & Hide.

In faerzress: attack +7 melee (longsword, 1k8+2/19-20/x2) or +11 ranged (light crossbow, 1k8+2/19-20/x2); +4 to SV against divination spells and effects

In darkness & faerzress: pd 90 ft., HD 10k4+20, hp 40, attack +7 melee (longsword, 1k8+2/19-20/x2) or +11 ranged (light crossbow, 1k8+2/19-20/x2); SQ fast healing 2, control light, invisibility 1/round, shadow image 3/day, shadow step, shadow travel; SV Fort +6 Ref +9 Will +11 (+4 to SV against divination spells and effects); Con 14 Cha 34.
Skills: Racial bonus +4 to Listen and Spot; racial bonus +8 to Move Silently & Hide.

Elder drow as characters
Strength +2, Dexterity +6, Constitution -4, Intelligence +6, Wisdom +2, Charisma +14
Medium size. Type outsider (native)
Base land speed 30 feet, fly speed 60 feet (good)
Armor Class: Natural armor bonus +2
Special attacks: smite good, spell-like abilities, rebuke spiders, walk the webs (as arachnomant [Und])
Special qualities: darkvision, immunity to poison, acid/cold/electricity/fire resistance 10, DR 5/good & cold iron; immunity to enchantment spells and effects; detect faerzress, mark with power; SR 11 + character level

Spell-like abilities: 1/day darkness, faerie fire, dancing lights. In addition, if Intelligence/Wisdom > 8, has the following cumulative abilities, Charisma-based DC, dependent on HD:
1-2 HD: at will – charm person, 1/day #8211; hipnosis, faerie fire, 3/day #8211; detect thoughts
3-4 HD: 1/dzień suggestion, sleep, 3/day detect law
5-6 HD: 3/day protection from law, 1/day Tasha’s hideous laughter, unholy blight
7-8 HD: 1/day emotion, 3/day poison
9-10 HD: 1/day lesser geas, contagion
11-12 HD: 1/day dominate person, blasphemy
13-14 HD: 1/day creeping doom; 3/day spider form
15-16 HD: 1/day mass suggestion, greater planar ally
17-18 HD: 1/day insanity, summon monster IX (only fiends)
19+ HD: 1/day spider shape [FRCS], destruction

Automatic languages: elven, undercommon. Bonus: abyssal, sylvan, common, hellish.
Favored class: warlock (kobiety), sorcerer (male)
CR: +7
Alignment: Always evil, usually chaotic
ECL: +8

Additionally in darkness:
+2 to Constitution & Charisma; Base land speed +20 ft, AC +4 (deflection); +2 to attack & damage rolls, +4 to all saving throws
Special Qualities: fast healing 2, control light, invisibility 1/round, shadow image 3/day, shadow step, shadow travel;
Skills: Racial bonus +4 to Listen and Spot; racial bonus +8 to Move Silently & Hide.

Additionally in faerzress or earth node:
+2 AC bonus (deflect), +2 bonus on attack and damage rolls, +4 do saving throws against divination spells and effects

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