Tag Archives: fandom: Forgotten Realms

A new version of Khalid mod for BG II / Nowa wersja Khalida!


Thanks to an anonymous member of the Polish Children of Bhaal forums, traification is (somewhat) fixed. I was not informed how much was fixed, the only thing I am sure of is the .tp2.

Alas, I cannot be sure if it contains the bugfixes from SHS.

I am unable to test it due to my new Win7’s User Account Control acting up when it comes to Infinity Engine related stuff… Anyone know how to disable UAC?

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Ktoś chcący zachować anonimowość na forum Children of Bhaal poprawił traifikację. Z tego, co wiem, poprawiony jest plik .tp2.

Nie mogę tego przetestować, ponieważ bruździ mi User Account Control w Win7. Jak to wyłączyć?

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Link

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Baldur’s Gate Enhanced Edition wishlist


1.      More plot in Throne of Bhaal

2.      Timeline plotholes fixed (such as the game being set only 11 years after the Time of Troubles and the character stated to be 20 years old in the Candlekeep prologue)

3.      The issue of Gorion’s letter from BG 1 vs. Alianna’s story from ToB

4.      A romance (other than Anomen) for female characters

5.      ToBEx tweaks and fixes included

6.      Mazzy a paladin

7.      Druids not limited to True Neutral

8.      Cleric kits

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Baldur’s Gate Enhanced Edition latem 2012!


Wczoraj wieczorem ogłoszono na oficjalnej stronie http://www.baldursgate.com/, że latem 2012 roku ukaże się Baldur’s Gate 1 Enhanced Edition.
Ogłoszenie zostało wydane przez Atari, Wizards of the Coast oraz Overhaul Games (związane z Beamdog).

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Na dzień dzisiejszy wiadomo, że:
– gra będzie dostępna najprawdopodobniej w wersji elektronicznej
– dostaniemy nowy ‚content’ stworzony przez ludzi, którzy pracowali nad Baldur’s Gate, w tym dodatkowe postacie przyłączalne

– Baldur’s Gate 1 Enhanced Edition będzie zawierać dodatek Opowieści z Wybrzeża Mieczy; Baldur’s Gate 2 Enhanced Edition będzie zawierać dodatek Tron Bhaala
– będzie działać na poprawionej wersji Infinity Engine (wersja z Tronu Bhaala), tak więc będzie nadal dwuwymiarowa; zapowiadane jest powiększenie czcionek i poprawienie działania w wysokich rozdzielczościach
– zmieniony zostanie tryb multi
– Baldur’s Gate 1 i 2 będą lepiej ze sobą powiązane
– będzie można importować postać z części 1 do części 2
– sejwy z obecnych wersji gier będą działać
– obecne mody również mają działać
– ma być wsparcie dla wielu wersji językowych

Za tydzień powinniśmy zobaczyć pierwsze screeny z gry.

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Parody of the Forgotten Realms by Lirdolin – REPOST


A/N: Lirdolin on Candlekeep Forum wrote a brilliant parody. It is quoted here with his permission, in the entirety.

The original post can be found here.

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The following parody does not reflect my actual view of the people concerned, but as there seems to still be quite a lot of anger about (some of) the 4e Realms creators, I thought maybe this will also help to ‚mend the editions’ if some people can finally have some payback at those ‚villians’… or at least their ficitonal counterparts in the Post-Spellplague Realms

Dungeons of the Dragon Coast’s Liches

Before the Spellplague this dark cabal of liches was a cadre of benign wizards who once were hailed as heroes on the Dragon Coast and who might even at one time have saved the Realms itself. But in the time shortly before the Spellplague the wizards began to dabbel in the mysteries of the newly discovered Shadow Weave and descendet into darkness and turned to the worship of Shar, Cyric and entities from the Far Realm. When the Spellplague struck, the wizards were turned into spellscarred liches by the rampant magic. Among the members of the cabal are:

Rubrec Cordell, a star pact warlock, whose lich-form sports the head of an illithid and the tentacles of an aboleth. He once claimed to be a relative of fhe famous amnian captian-general Cordell, a fact that matters little to him today, as he is fully entranced by the mysteries of the Far Realm. From his lair, a former temple of a dark and alien sea-god, located on the muddy coast north of Starmantel he tries to establish ties to the Abolethic Sovereignity and some remote fishing villages have taken up worshiping ‚Great Curdul’.

Sir Schism, is actually a death knight and a former paladin of Selűne, but has mastered many dark magic rituals. His lair is the „Shattered Moon Keep”, were he builts himself a small army of undead followers in service to his patron goddess Shar.

Ebon Hir Soo hails from Kara-Tur and he appears as a blackend husk. Besides the already formidable powers of a lich, he also has the ability to drain blood like a vampire. Ebon Hir Soo lets himself be revered as a divine being by a loyal cult of shou followers in Nathlan and lords over a group of female eastern vampire-ninjas, who steal pre-spellplague books for him from rival sages.

The Swordlich, a nameless lich, about whose past is only known, that he was a rich baker from Starmantel before he began to study magic. He still resides in the ruins of his home city, studying the effects of the Spellplague. His swordmage fighting style suggests that he learned his art in Myth Drannor shortly after the Elven Crusade. His gigantic broadsword ‚Avenger’sports glowing dark red runes and does not only channels his swordmage powers, but also is a Lifedrinker weapon. He acts most openly and so many people of the Dragon Coast think that he must be stopped, not knowing that he is only part of a group.

Nihilthap the Asp came originally from vanished Mulhorand and was swayed from the worship of Thoth to that of Cyric, whom he sees as Toril’s version of Apophis. His lair is an earth mote above the Orsraun Mountains, which sports a small pyramid-shaped tempel to Cyric and several bluefire mummies subservient to him.

Mesjar the Brain after a failed experiment all that remains of this lich is a floating brain manteled in blue fire. His favorite pastime is writing and rewriting histories of the realms. He even developed a spell ‚rewrite history’ that does not let him change actual events in time , but let’s him change books from earlier ages. but of late he begins to doubt his past evil actions and tries to redeem himself by creating a pure acount of Torils history.

An almost forgotten historical fact is that Elminster of Shadowdale worked with these wizards of the Dragon Coast before they started to research shadowmagic and that he also made common cause with them in the first years of the Spellplague, during the first of his spellcasting induced fits of madness, until Storm rescued and healed him.

All the Liches are quite powerful , but were also driven howling mad by the Spellplague. Most have delusions of how they brought about the Spellplague, have driven Elminster mad, killed the Crinti of Dambrath, destroyed Halruaa or sank Luiren and Lantan.

But in some of their claims also rest grains of truth. The cabal’s symbol is a white shooting star surounded by blue and purpel runes on a black field. The circel’s meeting room, the Halls of the Ash-Orb is located in the ruins of Starmantel, a city of rich merchants that was consumed by the Spellplague and can be reached via keyed gates connected to the seperate lairs of the liches.

The Ash-Orb

An artifact that is rumored to once have been the orb on top of Azuth’s staff and thereby have been part of the murder-weapon of Mystra, making it an actual harbringer of the Spellplague. It is said to have dropped from the heavens and is responsible for the devastation of Starmantel. It is rumored to grant dark magics similar to the blackest powers granted by Shar’s ShadowWeave, but also to curse its user with the madness of Cyric and inflict spellscars or even plaguechange its keepers.

Minions of the Liches

Ninghael of House Numecian, this hauntingly beautiful darkelf vampiress is also known as „the Elfshadow” as she monitors the elven and dark elven activites in the area for the liches. Originally she hails from the drow city of T’lindhet below the Gnollwatch Mountains of Dambrath and spied on Halruaa for the city’s houses. Later she ran afoul of Harper agents who by accident chased her into a vampire’s lair, where she was turned a vampire herself.

Torik „Dice” Tebes, a former member of Westgate’s Night Masks, this vampire was driven from Westgate by the Fire Knives and the Eye of Justice. He now has returned to Westgate to infiltrate the city’s current thieves guilds on orders from the liches. He was a gambler even before his undeath, hence the nick-name, and had to flee Waterdeep because of his debts. He settled down in Westgate and there became a member of the Night Masks. He hasn’t lost his taste for gambling though and still enjoys a good bet or game.

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Comparison of “Evermeet: Island of Elves” and “Cormyr: A Novel”


A/N: Originally written for my Critical Writing class.

The aim of this essay is to compare two novels set in the same universe, namely Forgotten Realms. I shall focus not on the similarities derived from this fact, but rather the differences. Both novels serve as a collection of myths of the universe. However, they are set in varying geographical places and show varying cultures.

The first thing I shall compare is the time period covered by the book. In „Cormyr: A Novel”, the action takes place from the year –400 DR[1] to 1369 DR. Every one of the chapters is dated, with the past chapters (that is, anywhere from –400 DR to 1352 DR) separating the present chapters, set in 1369 DR. In contrast, “Evermeet: Island of Elves” can be broken into three parts: the first is the legendary one and it deals with the deities; the second is distant past – therefore, no dates are given; the third is set in present times, ranging from 1341 DR to 1371 DR. Each one of the sections begins with a modern chapter, but all the subsequent chapters are set in the time period of the section. Contrary to “Cormyr: A Novel”, many yearly dates are omitted entirely.

Now that we know the time period, we can examine the lands presented in each of the novels. The titles of the books themselves reveal the geographical locations – that is, Evermeet and Cormyr respectively. Evermeet, as we learn from the very first chapter, is an island protected by powerful magic of its inhabitants. In contrast, Cormyr is called the Forest Kingdom at the beginning – and the description inside proves that it is just a stretch of forested land, with some mountains here or there. Therefore, Cormyr does not enjoy the isolation and protection that Evermeet has.

The geographical location, examined earlier, influences one more aspect of the realm’s culture. Evermeet is rightly called the Island of Elves – the only non-elf we see in the entire novel (dragons notwithstanding) is Maura, a daughter of an immensely powerful human sorceress who is a friend of Queen Amlauril. On the other hand, Cormyr’s history is presented first from an elf’s viewpoint – Iliphar Nelnueve and Alea Dahast’s, respectively – and then the perspective shifts to that of a human settler, Ondeth Obarskyr, and his son, Faerlthann the First King… and then the novel follows his descendants through some 1300 years.

Both Evermeet and present-day Cormyr might be monoracial and monocultural, however, this was not the case in the past of the latter. In “Cormyr: A Novel” (chapter 4) a human archmage Baerauble has to persuade the elves that he is not an animal when he first encounters the Fair Folk. Later on, we see him as the elves’ messenger to the humans – probably due to his knowing both cultures very well – and a trusted friend and advisor to the elven ruler, Iliphar Nelnueve… and a lover of the very same elfwoman who had almost killed him the first time they met. When the mantle of rulership is passed to Faerlthann, Alea and Baerauble are separated forever – and the scene is probably the most memorable one in the entire novel.

As seen from the above example, however uniform the society of the realm presented might be in terms of race, the issue of interracial friendships and relationships exists. In “Evermeet: Island of Elves”, the Fair Folk do not think Maura an animal (bear in mind that Baerauble encountered Alea in –75 DR and Maura’s story takes place in 1341 DR). However, they still look down on her. Maura’s mother being a friend of Queen Amlauril is probably the only reason the girl is allowed to remain on the island. The girl, unfortunately, makes an even greater mistake than Baerauble had made – she falls in love with Prince Lamruil, the sole surviving child of the Queen. Her love might be reciprocated, but the nobles of the land do not take kindly to this situation. The reader expects their love to be doomed by the machinations of an exiled noble, however, this is not the fact – in the final chapter, Lamruil and Maura leave the island to start their own elven realm on the continent.

In both novels, dragons are mentioned. In “Cormyr: A Novel”, a powerful black dragon named Thauglor is introduced in the very first chapter and shows several times more until it is killed in 1018 DR, aptly named the Year of Dracorage. In addition, a pair of dragons accompanies him to the Feint of Honor in –205 RD, where the dragon’s might is overpowered by an elf’s intelligence and cunning – and the very same reasoning Iliphar Nelnueve used against Thauglor the Black Doom is later used against Iliphar himself by Faerlthann Obarskyr. On the other hand, the very first dragon we see in “Evermeet: Island of Elves”, an elf’s steed and valuable companion, is hastening to warn the island of the danger. Such is the case with most of the dragons seen in the novel, for example, Haklashara and her rider (described in chapters 16 and 17). The sole exception is a malignant red dragon Mahatnartorian, seen in two chapters dealing with the very distant past.

Elves and dragons both are frequently associated with magic, which is the next thing worth mentioning. In “Cormyr: A Novel”, the elven lord Iliphar Nelnueve is nicknamed the Lord of Scepters (the scepters being magical items and not merely insignias of rulership) and is a powerful battle mage. The descendants of Alea Dahast and Baerauble, whose relationship I mentioned earlier, are all powerful mages in their own right in spite of being humans – and they serve the Kings of Cormyr generation after generation. Similarly, the very first elf we see in “Evermeet: Island of Elves” is a mage. Many more wizards of the Fair Folk are present in the novel – chief among them are Ka’Narlist (chapters 7 to 9); Vhoori Durothil (chapters 12 to 14); and, of course, the elven queen Amlauril herself (from chapter 16 onwards). Clearly, practically every chapter has a powerful wizard present. They are not related in any way, however, unlike the Royal Wizards of Cormyr.

The ultimate proof that the two books are set in the same universe are the mentions of Myth Drannor and/or Cormanthor (“Cormyr: A Novel”, chapters 2 and 10; “Evermeet: Island of Elves”, chapter 16). Also, it is conceivable that the “dragon flight” mentioned in chapter 14 of Evermeet and the one described in chapter 22 of Cormyr (dated 1018 DR, the Year of Dracorage) is the very same one – the mention of a star in the heavens seems to be the clue. However, the theory is not completely unshakable.

The novels are also similar in that they both use mood-setting devices extraneous to the story itself. Even before the first chapter of “Cormyr: A Novel”, we read an excerpt from a bard’s song which glorifies the king(s) and the inhabitants of Cormyr. On the other hand, “Evermeet: Island of Elves” uses letters to achieve the same goal. There are five of them in total, scattered across the book, every one placed before the next part of the story begins (note that there are five parts, but only three time periods, as I outlined them in the very first paragraph). They are sometimes written to or from a character that is also present in the novel, but not always – Danilo Thann is not present physically in the book, although it is implied in the first letter that the very novel itself is written by him as a wedding gift to his bride.

In conclusion, while it is noticeable that the books are organized similarly and that they take place in the same universe, there are more differences than similarities. It is clear that the fantasy genre is not as limited as it is thought to be. While the topics covered or the situations presented might be similar, the exact details vary greatly.


[1] DR meaning ‘Dalereckoning’, the name given to the in-universe calendar

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Forgotten Kingdoms – MUD


There exists a brilliant MUD set in Forgotten Realms. It has its own Java-based client for those who have problems getting their Windows telnet app to run. The only downside is the fact that plagues most games of the genre – declining popularity. However, *you* can raise it, by joining and playing. No previous knowledge of Forgotten Realms is required, but it’s recommended. Some canon events did take place, others did not… and it is you who can be the hero of the Forgotten Kingdoms!

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Istnieje znakomity MUD osadzony w świecie Forgotten Realms (Zapomniane Krainy). Ma on swój własny klient oparty na Java dla tych, którzy nie mogą sobie poradzić z aplikacją Windowsa. Jedyną wadą jest fakt, którym się zmaga cały ten gatunek – malejąca popularność. *Ty* możesz jednak ją zwiększyć, dołączając do gry. Nie jest wymagana wcześniejsza znajomość Forgotten Realms, chociaż jest ona zalecana. Niektóre kanoniczne wydarzenia miały miejsce, inne nie…. a to ty możesz stać się bohaterem Forgotten Kingdoms!

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Forgotten Kingdoms

 

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Safana mod & Dynaheir mod


Safana mod

Dynaheir mod

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Oba mody są nieopublikowane, nieukończone i na razie prace nad nimi są zawieszone z uwagi na brak czasu.

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Both mods are not yet published, unfinished and on hiatus because I don’t have enough time.

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Parallel characters to BG series in NWN II


BG series         NWN II

Jaheira             Elanee -> both are druids, hard-to-please and headstrong

Kagain/Yeslick/Korgan (take your pick)       Khelgar  -> fighter dwarves, need I say more?

Imoen              Neeshka -> naïve, childish thieves both

Edwin              Sand      -> “I am sooo wise” / “better than you” attitude

Aerie               Qara      -> childish, powerful spellcasters

Keldorn/Ajantis      Casavir -> paladins, although the annoyance factor might make Casavir parallel to Anomen

Sarevok           Bishop -> dark, evil type guy

Jan Jansen        Grobnar -> gnome wizards, although Grobnar has none of Jan’s charm

 

Ammon Jerro and Zhjaeve have no parallel characters in the BG series.

 

Addendum: MotB expansion pack

BG series         MotB

Haer’dalis        Gann -> blue hair, nicknames, storytelling

Montaron        One-of-Many -> evil thieves (although this one is a bit far-fetched, One-of-Many being a really original character)

Edwin/Aerie    Safiya -> Red Wizard; female spellcaster

Mazzy/Aerie    Kaelyn -> saintly, cleric woman

 

Okku, obviously, has no parallel BG character.

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Parallel characters to BG I in BG II


BG I                BG II

Faldorn            Cernd       -> both are druids, secondary to Jaheira (fighter/druid)

Yeslick            Anomen  – > both are fighter/clerics

Ajantis             Keldorn  -> paladins, moreover, Keldorn was Ajantis’s mentor

Garrick            Haer’dalis -> bards both

Branwen          Aerie       -> similar appearance (hair and eye color), clerics both

Kivan               Valygar -> both are rangers with haunted past

Quayle/Tiax    Jan Jansen -> illusionist as one of the classes, same race

Safana             Yoshimo -> a thief secondary to Imoen, partially neutral alignment

Alora               Mazzy -> good-aligned halflings

 

The only character in BG II with no real counterpart in BG I is Nalia. However, Nalia *is* a counterpart to a BG II character, namely – Imoen.

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Moje najdziwniejsze sny – cz. I


A/N: Autentyczny sen, którym podzieliłam się na Polterze. Ze stycznia 2010 roku:

 

Wokół mnie panowała ciemność. Popatrzyłam na swoją rękę, swoją czarną rękę. Byłam Viconią… Podniosłam wzrok i zobaczyłam, że obok mnie stoi kobieta w kolczudze, takiej samej jak moja. Nie widziałam jej twarzy, ale wiedziałam, że to moja siostra. SiNafay Vrinn spojrzała na mnie, a choć nie powiedziała ani słowa, wiedziałam, czego oczekuje.
Podniosłam rękę, która świeciła jakąś energią. Blask przeniósł się na nią i znikł. Machnęłam dłonią jeszcze raz. Nie wypowiadałam słów, ale wiedziałam, że to błogosławieństwo. SiNafay uśmiechnęła się do mnie.
Ciemność znikła. Znalazłyśmy się na powierzchni, tak, jak widzi ją drow. Słońce oślepiało. Widziałam tylko polną pylistą drogę. Przed nami stał drewniany domek z gankiem. Prosty, niewyszukany. Moja siostra ruszyła pierwsza. Nie widziałam broni w jej ręku. Niepewnie ruszyłam za nią.
Wtedy dałam się zaskoczyć. Nie usłyszałam kroków. Zobaczyłam tylko cień i poczułam ból w boku, pod moim prawym ramieniem. Spojrzałam w dół… zobaczyłam sztylet wbity w moje ciało. Musiałam mieć w ręku jakąś broń, ponieważ zamachnęłam się na przeciwnika. Bezskutecznie.
Widziałam, że za nim stoi już sylwetka mojej siostry, gotowej do uderzenia. Ledwie zdałam sobie z tego sprawę, padłam na ziemię. Leżałam tak ledwie świadoma tego, co się wokół dzieje. Nagle pył zaczął mnie dławić. Próbowałam doczołgać się do ganku. W momencie, w którym poczułam pod sobą drewniane deski, straciłam świadomość.
Zemdlałam. Widziałam teraz swoje ciało z wysoka. Szczupła kobieta w kolczudze. Czarna skóra. Białe włosy uczesane w tak dobrze mi znany sposób. Kaptur w tych idiotycznych niebiesko-żółtych kolorach. Oczy zamknięte.
Wiedziałam, że to Viconia. Każdy z was by wiedział, zobaczywszy jej twarz. Sceneria się zmieniła, ukazując Viconię – mnie – w czymś, co najprawdopodobniej było świątynią Lloth.
Ciemność. Koniec. Kurtyna.

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